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My Accomplishments at WSSG Design Academy

Here is page tracking my accomplishments at Why So Serious Game Design Academy.

Level 0

  • Learned my way around Canvas’s features
  • Examined the Syllabus
  • Explored course-specific details about the WSSG Design Academy
  • Identified the Required Textbook and Optional Books
  • Reviewed the Mentor Game options
This badge represents the completion of the Training Stage of WSSG Design Academy.

Level 1

  • Select two mentor games
  • Install and play one of my mentor games
  • Learn about empowered learning in games
  • Identify the type of player I am and learn how that impacts the games I play
  • Explore how game elements present themselves in educational games
This badge represents developing the skills to analyze games that are already developed.

You have mastered the art of becoming the player, one who not only plays games for fun but is able to pay attention to what goes on to compare with other experiences. Play is a fundamental part of learning, while not all forms of play may be fun to every learner, that does not mean that learning is not occurring but that it may be occurring in a different way. Mastering this attribute means you have started on the path to understanding how to utilize this through being the learner.


You have mastered the art of recording your thoughts and reflections in a meaningful way. Reflection is a powerful learning tool as it helps one establish and make connections beyond any course content by engaging with personal experiences. Mastering this attribute means you are ready to take on increasingly more complex problems to sort through by reflecting on your experience with them.

Level 2

  • Developed game ideas
  • Practiced developing stories complex enough for learning
  • Formulated a learning objective
  • Used Twine/Scratch to create a prototype
  • Created my own Narrative Game Design
Devising storylines and decision-making within games to meet educational goals is what a deviser does. Receipt of this badge means that not only can existing games be analyzed but new games can be created with guiding stories and a series of well-plotted decisions for players to make.

Bronze Knowledge Award. This is a basic level reward for Level. 2.

I’ve been awarded the silver knowledge attribute. This is an extra challenge, so I got extra points after the accomplishment.

Level 3

  • Distinguished learning domains and how they function in serious games.
  • Establish simple and complex mechanics that work best for intended learning objectives.
  • Articulated gaming goals and core loops in serious games.
  • Applied common game elements and game mechanics to game design to support learning.
  • Provided feedback based on building learning in games and general game design to peers.
  • Articulated a design for an analog game that addresses higher-order learning outcomes.
  • Created an instructional guide for your analog game.
  • Implemented paper prototyping of your analog game.
To earn this badge, evidence of prototyping a game that includes higher-order learning. Demonstrated the ability to include Higher-Order Learning into games through prototyping. Awarded for completing requirements in group 2023FS-IS_LT-7384-01: LEVEL 3 | Complete the Level


Mechanics are at the heart of every game; they fuel the interaction that players experience in order to progress and eventually win or lose. To earn the Ludology Attribute, you’ve proved yourself to be a true Ludologist (one who focuses on gameplay as the main driving force for a game over narrative) and were able to generate a core loop around the central mechanic of a game. But when working with serious games that are gameplay-driven, you also need to know where the learning happens. You’ve demonstrated mastery of this for serious games by aligning learning to the activities players perform.

Level 4

  • Distinguished learning domains and how they function in serious games.
  • Establish simple and complex mechanics that work best for intended learning objectives.
  • Articulated gaming goals and core loops in serious games.
  • Applied common game elements and game mechanics to game design to support learning.
  • Provided feedback based on building learning in games and general game design to peers.
  • Articulated a design for an analog game that addresses higher-order learning outcomes.
  • Created an instructional guide for your analog game.
  • Implemented paper prototyping of your analog game.

To earn the Creator Badge, trainees must complete the final project and post their completed designs to their blogs.
The end of the training is completed by creating a design document and key scene in a game engine.
Awarded for completing requirements in group 2023FS-IS_LT-7384-01: LEVEL 4 | Complete the Level

At the heart of learning how to design games for learning, you have focused your efforts on the construction of games. This entails not simply creating games but constructing them from knowledge across your training experience into a development tool, building an understanding as we go through analysis and evaluation. To earn the constructionist attribute, you have demonstrated you are capable of guiding yourself through learning the tools necessary to create digital learning games — game engines.

Level 5

  • Applied my knowledge from previous levels on empowered learning
  • Adapted my feedback into my design for the final submission
  • Finalized my game prototype using Construct 3
  • Created a pitch presentation of my revised game design


To earn the Designer Badge, trainees must submit initial design ideas or storyboards that include the educational component of achievements for assessing learning objectives within their game’s design.
Demonstrated the ability to design a digital game for learning. Earning this badge indicates that a trainee has made it through all the aspects of design that have been revisited to aid in the design of a simple digital game.
Awarded for completing requirements in group 2023FS-IS_LT-7384-01: LEVEL 5 | Complete the Level
Not all games for learning start with designing a game from scratch. In many cases, learning can be adapted to existing non-learning games when all the elements and principles of good learning games are considered. Earning the Adapter Attribute illustrates the extra time taken to consider the best way to adapt an existing noneducational game for learning purposes with a focus on how mechanics from the game empower learners in a way that enhances education.
This badge represents the desire for mastery of skills across the WSSG training. The skills received across the training are comprehensive for a learning game designer.
Evidence of all attributes and badges earned along the 16 week training.
Awarded for completing requirements in group 2023FS-IS_LT-7384-01: LEVEL ALL | Learning Game Enthusiasts Unite! [Week 1 – Week 16]