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Geography Games Research Report

Posted by on 2024 年 02 月 13 号 in Advanced Designing Games for Learning, 所有文章 All Articles, 教育技术 Learning Technologies | Comments Off on Geography Games Research Report

Part 1 – The Method

Initially, I thought it would be very easy for me to find a couple of high-quality serious games or simulations for introduction to Geography major. Since I used quite frequently a lot of applications based on Geography – google map, Uber, Zillow (recently, I have been searching for new apartment rentals for next school year)… However, when I formally started to do the search, the difficulty was beyond my imagination. Finally, I only got a few directly related games about Geography major introduction.

Before searching, I tended to clarify the definition of Geography. With better understanding about the definition of Geography, I could trace the targeted games more accurately. I preferred the definition of Geography from the National Geography website after I compared different descriptions of “What is Geography” from different references, “Geography is the study of places and the relationships between people and their environments. Geographers explore both the physical properties of Earth’s surface and the human societies spread across it. They also examine how human culture interacts with the natural environment, and the way that locations and places can have an impact on people. Geography seeks to understand where things are found, why they are there, and how they develop and change over time(Geography, n.d.).”

Beyond the definition, I knew that as an expansive discipline, geography covers a lot of study which can always be confused with other disciplines in Environment Sciences and GeoScience. About three-quarters of graduates from the doctoral program become college professors or join college faculties(Beck, 2019). Then, based on the better understanding about what Geography as a major focuses on, I used the following platforms and methods to do the searching. 

  • GoogleScholar

I used “Game”, “Geography Education” as keywords to research the related articles published after 2014, 51,700 results returned, narrowed down the research results by adding more keywords, such as “Introduction OR Simulation OR Orientation”, and picked up 4 related articles (Robinson et al., 2021) (Gi̇rgi̇n, 2017) (Tidmarsh, n.d.) (Morawski & Wolff-Seidel, 2023) from the results. Unfortunately, none of the related articles mentioned specific games or simulations about Geography general introduction. They were related to game design theory or instructional suggestions with games. 

  • Google

I used “Game OR Simulation OR Geography OR Geographer” as keywords and keyword groups to search related targets. Most of the results were web pages with game introductions, but seldom of them met my expectations. Finally, I found three mostly related games. 

Part 2 – The Results

  • Core dynamic: exploration. 
  • Summary: The purpose of this simulation is to invite learners to explore anywhere on the planet earth they are interested in, and design a map with different layers which they want to have on the map. For example, they can add latitudes and longitudes, transportation, Earthquake information, Volcanic Eruptions information, etc. on their own map. The different layers include many categories which can meet the designers’ personal preferences and help them understand the meaning of maps, as well as the work details of geographers. 
  • Client’s expectation: All ages will be welcome to use. The higher standard functions will be more suitable for high-school students and college students who are going to prefer geography as their majors. But the players can not easily understand the traits of geography majors by simply playing the game without instructor’s introduction and guideline. 
  • Game 2: Geographical Adventures (Under Construction)
  • https://sebastian.itch.io/geographical-adventures 
  • Learning Domain: Declarative knowledge, Conceptual knowledge, Affective knowledge
  • Core dynamics of the game are exploration and collecting. 
  • Summary: It is a little game under development. The game rules are simple: fly around the world, picking up packages and delivering them to various cities as players go. There are three locations marked at the top of the screen. At each location, players will find a hot air balloon waiting with a package for the players to collect. Fly the plane through the balloons to collect the packages. Once the package has been picked up, its location at the top of the screen will change to a delivery address. Fly over to that city based on geography knowledge and drop the package off there. While playing the little game, players will be familiar with the world map, as well as the specific locations of the main cities on the map. The comfortable music and pleasant game graphics give players a beautiful feeling of being a world traveller. 
  • Client’s expectation: All ages are welcome, especially designed for the players who want to change their understanding about world maps and knowledge of cities all over the world. But the players can not easily understand the traits of geography majors by simply playing the game without instructor’s introduction and guideline. 
  • Game 3: NASA Earth Observations
  • Website: https://neo.gsfc.nasa.gov/ 
  • The core dynamic of the simulation is exploration. 
  • Learning Domain: Declarative knowledge, Conceptual knowledge
  • Summary: Users can get visually descriptive data about energy, land, life, ocean of the world from a birdview angle, and the time bar at the bottom can show the date in different years, which are helpful to see the relative change and do comparison.  
  • Client’s expectation: All ages can use it, but it is more suitable for college students or graduate students who need specific data about geography. But the players can not easily understand the traits of geography majors by simply playing the game without instructor’s introduction and guideline. 
  • Game 4: Mini Solar System
  • Video introduction website: https://www.youtube.com/watch?v=PHnfQzlqKPg 
  •  Core dynamic: Exploration, Matching. 
  • Learning Domain: Declarative knowledge, Conceptual knowledge, Affective knowledge
  • Summary: In the Fall semester of 2023-2024, I learnt how to use OpenSimulator to create a desktop Virtual Reality project. When I used OpenSimulator to design my instructional content, I used more energy to decide which learning content I should create than thinking about what technologies I should use during my personal project. What kind of scenarios can I create in the virtual reality learning environment (VRLE) to provide the learners with a better learning experience than in the real learning environment? At that moment, a sentence sounded near my ears, “People do not learn from technology; they learn from thinking. When technologies can enhance students thinking, they should be used. Otherwise, they are probably no better than no technology.” This sentence was from David H. Jonassen, when he commented to the relationships between learning and technology during an interview(Simsek, 2012). My initial thinking for creating my VR project was a studying area contains more barriers or constraints for the learners in the real world. Both the small-sized and large-sized worlds met my assumption. E.g., a plant cell or a solar system is impossible for common learners to experience in real life, but in the VRLE, the answer is OK. Plus, in OpenSimulator, the avatar can fly to check the virtual creation from more dimensions, making it easier and more beneficial for learners who want to learn space science. Then, I created my personal VRLE, a Mini Solar System. 
  • Client’s expectation: In this serious game, players can manipulate an avatar to explore the mini solar system to better understand the location of our planet earth, then increase their interests in Geography learning. I believe this serious game is suitable for high-school students and college students to explore the solar system in a VR setting. But the players can not easily understand the traits of geography majors by simply playing the game without instructor’s introduction and guideline. 

Part 3 – The Critique

There were quite a few apparent commonalities between the games I introduced. Three of them were related to maps. Maybe maps were much easier to be designed for Geological games or simulations. 

Game designers like instructional designers, will face a diverse audience, they will never know the specific expectations of the audience. The best games, as well as the best instructions, should be the most proper ones to the players and learners. It requires the game designers to have a tool box which can create different types to fit different players’ expectations. The relationship between chance, strategy, skill, simulation, expressiveness, performance, whimsy, role-playing, competition, and cooperation can be recombined in different ways to create new play experiences – like a chef combines different ingredients and cuisines to create new dishes and fusions (Macklin & Sharp, 2016). The four games I introduced belong to different categories. According to their different traits, they can be put in different positions in a play matrix (Fig. 1) (Fullerton, 2018). Mini Solar System belongs to skill-based Play. Geographical Adventures contains both skill-based game and experience-based game elements. MapMake and NASA Earth Observation belong to simulation-based play (Fullerton, 2018).

Fig. 1 Four Games in a Game Matrix

My client’s expectation of the game was seeking a testable serious game design that not only can help attract interest in the field of Geography, but also educates players on what Geographers do. All the games I introduced met parts of the requirements, but without specific designs for introducing what kinds of jobs the Geographers will do after they graduated from a Geography major. After playing several games about geography, I can feel more realistically about what geography is about. But, the games and simulations I explored just covered surface learning content, which showed a clear signal to us that there is a gap for game designers to create some serious games. 

References

Beck, A. I. (2019, February 6). What Geographers Do. Esri. https://www.esri.com/about/newsroom/arcuser/what-geographers-do/

Fullerton, T. (2018). Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition (4th edition). A K Peters/CRC Press.

Geography. (n.d.). Retrieved February 8, 2024, from https://education.nationalgeographic.org/resource/geography-article

Gi̇rgi̇n, M. (2017). Use of Games in Education: GeoGuessr in Geography Course. International Technology and Education Journal, 1(1), Article 1. https://dergipark.org.tr/en/pub/itej/issue/34472/382087

Macklin, C., & Sharp, J. (2016). Games, Design and Play: A detailed approach to iterative game design (1st edition). Addison-Wesley Professional.

Morawski, M., & Wolff-Seidel, S. (2023). Gaming & Geography (Education): A Model of Reflexive Analysis of Space & Action in Video Games. European Journal of Geography, 14(3), Article 3. https://doi.org/10.48088/ejg.m.mor.14.3.001.019

Robinson, G. M., Hardman, M., & Matley, R. J. (2021). Using games in geographical and planning-related teaching: Serious games, edutainment, board games and role-play. Social Sciences & Humanities Open, 4(1), 100208. https://doi.org/10.1016/j.ssaho.2021.100208

Simsek, A. (2012). Interview with David H. Jonassen: Looking at the Field of Educational Technology from Radical and Multiple Perspectives. Contemporary Educational Technology, 3(1). https://doi.org/10.30935/cedtech/6069

Tidmarsh, C. (n.d.). Think Piece – Using games in geography.

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Researching Game — Where Have All the Geography Majors Gone?

Posted by on 2024 年 02 月 8 号 in Advanced Designing Games for Learning, 所有文章 All Articles, 教育技术 Learning Technologies | Comments Off on Researching Game — Where Have All the Geography Majors Gone?

In this blog post, I want to report my researching on Geography games in the past week. Initially, I thought it would be very easy for me to find a couple of high-quality serious games or simulations for introduction to Geography major. Since I used quite frequently a lot of applications based on Geography – google map, Uber, Zillow (recently, I have been searching for new apartment rentals for next school year)… However, when I formally started to do the search, the difficulty was beyond my imagination. Finally, I only got a few directly related games about Geography major introduction.

Before searching, I tended to clarify the definition of Geography. With better understanding about the definition of Geography, I could trace the targeted games more accurately. I preferred the definition of Geography from the National Geography website after I compared different descriptions of “What is Geography” from different references, “Geography is the study of places and the relationships between people and their environments. Geographers explore both the physical properties of Earth’s surface and the human societies spread across it. They also examine how human culture interacts with the natural environment, and the way that locations and places can have an impact on people. Geography seeks to understand where things are found, why they are there, and how they develop and change over time(Geography, n.d.).”

Beyond the definition, I knew that as an expansive discipline, geography covers a lot of study which can always be confused with other disciplines in Environment Sciences and GeoScience. About three-quarters of graduates from the doctoral program become college professors or join college faculties(Beck, 2019). Then, based on the better understanding about what Geography as a major focuses on, I used the following platforms and methods to do the searching.

What did I find?

Fig.1 MapMaker
  • I found this game on the website of National Geographic. I used “game” as a keyword and spotlighted the game from the search results. 
  • The core dynamic of this simulation is exploration. The purpose of this simulation is to invite learners to explore anywhere on the planet earth they interested in, and design a map with different layers which they want to have on the map. The different layers include many categories which can meet the designers’ personal preferences and help them understand the meaning of maps, as well as the work details of geographers. 
  • All ages will be welcome to use. The higer standard functions will be more suitable for high-school students and college students who are going to prefer geography as their majors. 
Fig2. Geographical Adventures (Under Construction)
  • Firstly, I found an introduction video of the game from youtube, then I trace the game on itchi.io and github. 
  • It is a little game under development. The Core dynamics of the game are exploration and collecting. The game rules are simple: fly around the world, picking up packages and delivering them to various cities as players go. There are three locations marked at the top of the screen. At each location, players will find a hot air balloon waiting with a package for the players to collect. Fly the plane through the balloons to collect the packages. Once the package has been picked up, its location at the top of the screen will change to a delivery address. Fly over to that city based on geography knowledge and drop the package off there. 
  • All ages, especially designed for the players who want to change their understanding about world map and knowledge of cities all over the world. 
Fig. 3 NASA Earth Observations
  • I found this simulation from NASA website.
  • The core dynamic of the simulation is exploration. Users can get visually descriptional data about energy, land, life, ocean of the world from a birdview angle, and the time bar at the bottom can show the date in different years, which are helpful to see the relative change and do comparison.  
  • All ages can use it, but it is more suitable for college students or graduate student who need specific data about geography. 
  • Mini Solar System
  • Video introduction website: https://www.youtube.com/watch?v=PHnfQzlqKPg 
  • This is a serious game created by me. 
  •  In Fall semester of 2023-2024, I learnt how to use OpenSimulator to creat desktop Virtual Reality project. When I used OpenSimulator to design my instructional content, I used more energy to decide which learning content I should create than thinking about what technologies I should use during my personal project. What kind of scenarios can I create in the virtual reality learning environment (VRLE) to provide the learners with a better learning experience than in the real learning environment? At that moment, a sentence sounded near my ears, “People do not learn from technology; they learn from thinking. When technologies can enhance students thinking, they should be used. Otherwise, they are probably no better than no technology.” This sentence was from David H. Jonassen, when he commented to the relationships between learning and technology during an interview(Simsek, 2012). My initial thinking for creating my VR project was a studying area contains more barriers or constraints for the learners in the real world. Both the small-sized and large-sized worlds met my assumption. E.g., a planet cell or a solar system is impossible for common learners to experience in real life, but in the VRLE, the answer is OK. Plus, in OpenSimulator, the avatar can fly to check the virtual creation from more dimensions, making it easier and more beneficial for learners who want to learn space science. Then, I created my personal VRLE, a Mini Solar System. In this serious game, players can manipulate an avantar to explore the mini solar system to better understand the location of our planet earth, then increase their interests in Geography learning.     
  • I believe this serious game is suitable for high-school students and college students to explore solar system in a VR setting. 

What have I learned about games in my topic area?

In college, I minored in Science Education, which helped me understand the Geography was a broad major covered many study areas. According to play several games about geography, I can feel more realistically about what geography is about. But, the games and simulations I explored just covered superficial learning content, which showed a clear signal to us, the game designers to keep in mind the current gap. 

There were quite a few apparent commonalities between the games. Most of the games, include many games I played but not introduced in this blog post, were related to maps. May be maps were much easier to be designed to games or simulations. 

References

Beck, A. I. (2019, February 6). What Geographers Do. Esri. https://www.esri.com/about/newsroom/arcuser/what-geographers-do/

Geography. (n.d.). Retrieved February 8, 2024, from https://education.nationalgeographic.org/resource/geography-articleSimsek, A. (2012). Interview with David H. Jonassen: Looking at the Field of Educational Technology from Radical and Multiple Perspectives. Contemporary Educational Technology, 3(1). https://doi.org/10.30935/cedtech/6069

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Analyzing Games and Simulations

Posted by on 2024 年 01 月 25 号 in Advanced Designing Games for Learning, 所有文章 All Articles, 教育技术 Learning Technologies | Comments Off on Analyzing Games and Simulations

I am writing a report on the games and simulations I have played in Module 1. I never thought that one day, I would need to play more games to finish my assignment. But it was a real learning challenge for me, especially since I needed to test the games from the angle of a game designer and researcher. Tell the difference between games, simulation games, and simulators is not easy. Among the games I played in the past week, here are the game test reports on the most impressive three games to me:

Figure 1. Game “3rd World Farmer”

This game shows me the real life of people in 3rd world. They have limited resources, bear diseases, are without good education, are short of medicines… Meanwhile, natural disasters like floods and droughts may be due to harvest failure. Petty thieves and corrupt officials may suddenly enhance the living burden on the people there. The player can play the role of a third-world farmer to experience their real challenges.

  • Describe the game’s/simulation’s structure
  • Core dynamic: Construct
  • Main mechanics: progress buttons; points (wealth, health, family members population); rewards (corps harvest data); challenges (accidents and disasters); storytelling; role-playing; social interaction (the players are welcome to share the simulation results on the social medias)
  • Game goal: to simulate the reality of the farms’ living in third-world countries or districts. It’s very hard for them to survive and live better.
  • What did you enjoy/not enjoy while playing the game/simulation? 

I felt sad while playing the game. However, I wasn’t sad because the game was badly designed but because it was well designed. It was designed so well to simulate the real challenges to the farmers in third-world countries and districts, which made me feel sad if I were one of them.

  • Would you classify this as a game, simulation game, or simulation? Why? 

I would classify this as a simulation since it is not for fun but for introducing farmers’ real lives in third-world countries or districts.

Figure 2. Game “Crack the Circuit”

This game is about circuit knowledge. Players need to figure out the right way to link the power and terminals.

  • Describe the game’s/simulation’s structure 
  • Core dynamic: Solution
  • Main mechanics: Levels; Progress Bars (18 levels in total); Rewards (play congratulation music and sound when the player successfully figures out the circuit); Challenges; Feedback.
  • Game goal: Motivate the help players learn circuit and electricity knowledge
  • What did you enjoy/not enjoy while playing the game/simulation? 

I enjoyed playing this simulation game because it provided me with real-time feedback about my right or wrong manipulations. It provided me with a safe environment to test my knowledge of electricity.

  • Would you classify this as a game, simulation game, or simulation? Why? 

I think it is a simulation game. It combines the joyfulness of the game and the meaningfulness of learning perfectly.

Figure 3. Game “The Blood Typing Game”

This serious game is about learning the blood types. The player will play the role of a doctor in an emergency room to rescue a patient by starting to test the patient’s blood type. The player can learn the blood theory before playing.

  • Describe the game’s/simulation’s structure 
  • Core dynamic: Solution
  • Main mechanics: Progress bars; points; rewards (confirmation feedback); challenges (the player needs to understand the blood type theory first before successfully resolving the challenges); Storytelling; Role-playing; Feedback (error messages).
  • Game goal: Motivate and help players learn blood type theory.
  • What did you enjoy/not enjoy while playing the game/simulation? 

I wish I had this game when I taught biology in middle school several years ago. The game visualized the different antigens in plasm and on the surfaces of different types of blood cells, which helped the players understand better the reasons behind the blood type theory.

  • Would you classify this as a game, simulation game, or simulation? Why? 

This is a serious game. Because it has very clear instructional aims, is built for non-entertainment, provides interesting and engaging challenges, and is designed to provide some form of skill development.

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Advanced Design Game for Learning

Posted by on 2024 年 01 月 25 号 in Advanced Designing Games for Learning, 所有文章 All Articles | Comments Off on Advanced Design Game for Learning

(Fig. Be Happy to Go Back to WSSG. Created by Yupei and ChatGPT)

I am excited to embark on my new learning journey in the Why So Serious Game Academy, facilitated by Arch McGee and supervised by Dr. Danielle Oprean. Last semester, the Design Game for Learning left a very deep impression on me. As an educator, I want to design and lead a high-efficiency online course in the future. Also, at the same time, I could imagine how much the hidden time and energy for preparing and fascilatating a course like this Dr. Oprean would cost. Beyond the skills and technologies for establishing the course, there must be uncountable passion and consideration for the learners.

In this semester, I have three different leveled expectations for my learning in this course: Advanced Design Game for Learning.

The things I must master:

  1. All the assignments will be finished in time.
  2. All the projects will be finished as required.
  3. All the assigned content will be reviewed.

The things I want master:

  1. Equip more advanced game-based learning skills.
  2. Link the learning content to my publishable manuscripts.

The things I may master:

  1. Learn how to establish a high-standard game-based online course like Advanced Designing Games for Learning.
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Vocabulary Detective Presentation

Posted by on 2023 年 12 月 16 号 in Game-based Learning, 所有文章 All Articles, 教育技术 Learning Technologies | Comments Off on Vocabulary Detective Presentation

Video Transcript:

Hi everybody, I am Yupei. In this presentation, I am going to introduce my game Vocabulary Detective created by Construct 3 game Engine. This presentation is also the part 2 of my level 5 assignment in the course of Designing Games for Learning advised by Dr. Oprean. 

In my presentation, you will see the following topics: 

Game title: Vocabulary Detective

Overview of the game

  • Game Goal: In this game,  you will play the role of a detective to match the right graphics with the right words, complete word spellings, and compose sentences using given words. The sentence you ultimately compose will contain clues to the thief’s hiding place, based on clues, you will find the thief as a successful detective.

Describe the narrative: It’s a game blending realism and fantasy, set in an elementary school named “G school”. 

Characters introduction:

The main character is a 2nd-grade student, who is a vocabulary detective. Besides the main character, there is a thief hiding somewhere in “G school”, along with a teacher and a police officer who are searching for the thief. 

The thief presents a challenge in the game, designed to arouse players’ passion for playing and learning. The teacher and the police officer are Non-player characters who are also very important components of this educational game. In real life, it is not recommended for kids to confront criminals directly. The right way for them in this kind of situation is to report to school faculties or police officers. The protagonist in our game is a fictional character with special abilities to tell more information from English words and sentences. The game you are about to play is the first episode of this game series. 

Game Background Introduction:

One day, a thief stole items from a primary school, some items were missing, and many items in the classroom and on the campus were made messy by the thief as well. Teachers and policemen are reorganizing the items and searching for the thief on the campus. The player will assume the role of a special detective – vocabulary detective, who can find the secret behind the letters, words and sentences. With the broad knowledge of vocabulary and strong intuition of language, can the detective find the clues of the thief? 

Learning objective: 2nd Grade students will be able to compose a simple English sentence by using the given words. 

Core Loop (How to play) 

During the game playing, the player will experience three game levels. Firstly, to push the graphics to the relative English words, once a graphic matches to the correct word, the player gets the reward points. In this level, the player will learn or review the English words and remember their meanings. Second game level, the player will push the missing letters to finish the word spellings they have seen in the first level. In this level, the players will get more chances to be familiar with the words. Third level, based on understanding the meanings of the words and their spellings, the player will push the words to the right places to finish an English sentence. The finished English sentence will tell the clues of the thief’s hidden place. The players will find the thief by correctly understanding the meaning of the English sentence. Finally, the thief will be caught by the policemen with the help of the vocabulary detective and teachers. 

Keep an eye on the time while you are playing. You need to finish each level in 99 seconds. Do not waste too much valuable time, or you might let the thief escape. 

This is a “Sokoban style” game, meaning you can use the four arrow buttons to move the vocabulary detective around in the game.

https://yuepei.itch.io/vocabulary-detective

Now, let me show you quickly about the real game setting. You can go to the game website to start the game. Once you launch the game, you will read the brief instructions of how to play, which will also remind the players of the game goals. Read the instruction, then go to play level 1. The game scenarios are quite straightforward where you can explore and do some trials and errors as you wish. 

When you have an idea about how to match the graphics, control the vocabulary detective to push the graphics to match the relative words. Each correct match will earn you 10 points, while each incorrect match will deduct 10 points from your total. Additionally, if you make a wrong match, you will have to replay the level from the beginning. After finishing all the matches, you can use the exit to go to the next level. 

The same rules are used in the different levels, but the challenges are becoming harder and harder. For level 2, you need to finish the word spelling with the right missing letters. Based on your memory about the words in level 1, you can tackle the problems in level 2. Now, you not only remember the meaning of the words, but will also be familiar with spellings. Then, let’s go to level 3. 

In level 3, there is a half-finished sentence. You can check the sentence and the given words which you can use to finish the sentence. Pay attention to both grammar and logic to construct a meaningful English sentence. After finishing the sentence, you can read through it to find the clues of the thief’s hidden place. For example, the sentence might be, “The thief put a pencil and an eraser into his bag to hide behind the biggest tree.” Now, you may notice there are some trees in the level 3 game scenario. You need to tell which tree is the biggest one? Try to find the thief behind the biggest tree. Once you reach the location of the biggest tree, the thief will be caught by the policemen, and you will get an extra 50 points as reward. 

Congratulations, you win, vocabulary detective. 

What makes it a learning game?

The Picture Word Inductive Model (PWIM) was developed by Emily Calhoun. It has been defined as “An inquiry-oriented language arts strategy that uses pictures containing familiar objects and actions to elicit words from children’s listening and speaking vocabularies.” This model helps develop primary or early-stage readers’ vocabulary, reading and writing skills, through building on what they already know.

Engage students in shaking words out of a picture—words from their speaking vocabularies—to begin the process of building their reading and writing skills. Use the picture word inductive model (PWIM) to teach several skills simultaneously, beginning with the mechanics of forming letters to hearing and identifying the phonetic components of language, to classifying words and sentences, through forming paragraphs and stories based on observation(Calhoun, 1999).

Declarative knowledge and rules-based knowledge(Kapp, 2012) are the learning domains of my game.

Declarative knowledge

  • Matching: match the word to the picture which shows its meaning. 
  • Repetition: to find the right letters to finish the given word spelling. 

Rules-based knowledge

  • Experience Consequences: Compose the correct English sentence with the given words. 

The purpose of keeping the players engaged is to report the missing items in the school to teachers and help the police catch the thief. The climax of the story involves using the right words to compose a correct sentence, based on an understanding of the words’ meaning and usages. The sentence is the clue to the thief’s hiding place. If the player understands the sentence correctly, he or she will help police find the thief more easily. The rising actions involve becoming familiar with the meanings of the words in the first and second levels. The game is designed to foster students’ interest in learning English vocabulary. The more vocabulary the players have, the higher scores they can get in the game. 

Core Dynamic

Race to the finish, and Matching.

Scoring, Reward, Assessment

Scoring: The initial score is 100 points. Each correct matching will add 10 points. Meanwhile, each wrong matching will reduce 10 points.

Reward:  If the players follow the clues to find the thief successfully, an extra 50 will be added to the sum points. 

Assessment : The game system will evaluate the players on their accuracy of the vocabulary knowledge when they play the game. The higher the score they get, the better understanding about the vocabulary they have. 

James Paul Gee is a leader in the research of game-based learning. He wrote a paper called Good Video Games and Good learning which outlines 16 principles critical to strong Game based learning. My game mainly focuses on two of the principles. 

  1. Identity – with clear goals and clear roles, games invite players to take on different roles and invite the players to become different people and try new activities(Why Game Based Learning Will Make Your Child Smarter?, 2020)

In my game, I want to invite a player to take the role of a sort of superhero to help the police officer and school faculty to find the thief. Let them experience “Knowledge is powerful”. 

  1. Empowered Learners – learners must feel like what they do matters(Why Game Based Learning Will Make Your Child Smarter?, 2020). I hope the players can really use daily learning in their classrooms to resolve problems. This game embedded the common vocabulary a 2nd grader should master. Beyond asking the primary students to practice the words by reading or writing, the game provides another possibility to be familiar with them. 

Thanks for all the tutorials makers and resources providers. Thanks to the peer reviews from my fellow classmates. Thanks to Dr. Oprean’s help and guidance. 

References

Calhoun, E. F. (1999). Teaching Beginning Reading and Writing With the Picture Word Inductive Model. Assn for Supervision & Curriculum.

Kapp, K. M. (2012). The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (1st edition). Pfeiffer.

Why Game Based Learning Will Make Your Child Smarter? – EdTechReview. (2020, July 23). https://www.edtechreview.in/trends-insights/trends/why-game-based-learning-will-make-your-child-smarter/

Tutorial 

Sound and background music :https://www.youtube.com/watch?v=X6y0lTeOURE 

Countdown timer: https://www.youtube.com/watch?v=V8BRbEJP7e8 

Assets: 

Audio:https://www.kenney.nl/assets/category:Audio?sort=update https://www.kenney.nl/assets/impact-sounds  Background music:https://freesound.org/

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